3D Graphic Programming Engine

The Introduction

As part of my second University year, I was tasked to create a graphic engine that display 3D models and apply lighting shaders on them.

The entire engine was programmed using C++ and Visual studio, The shader that were applied were: “Diffuse, specular lights, Bloom, Cel Shader and Flat shader.

The Repository

https://github.com/Minganna/3D-graphics-engine